Bane is one of the strongest sapports in the game and has a lot of control. Hero, which is most often piked on the 4th and 5th position can in a solo to decide the outcome of the game, because he has the ability to turn off from the fight at the same time 2 heroes. Also for him came up with a build that allows you to play on the center position, which he almost can not lose. He is a strong laner, and in addition is very easy to learn, which can help when playing for beginners. In today's article we want to break it down a bit more, and go over the main pros and cons.
Pros:
Cons:
Ability deals damage every second, and reduces the physical damage dealt by enemies. Works well against most Kerries, significantly reducing their damage and preventing them from killing your entire team. It also reduces the cast range of abilities, which can make the game difficult for many heroes.
A targeted ability that sucks the life out of the enemy, transferring it to Bane. Works very hard, especially when playing as a midrange Bane. Allows you to trade with enemies and not lose XP.
Sleep is a very tricky ability. Plunges the selected enemy or ally into sleep, preventing them from doing anything. If the hero in the slip is attacked by someone, it is removed and transferred to the attacker. Allows you to save allies, as well as catch enemies.
Bane's main ability is a stan that goes through the BCB, dealing damage and burning mana. A very strong ability that helps turn the hero off from a fight and kills him very quickly. Goes for a long time, which will definitely ensure that the enemy hero is killed.
Bane is an excellent sapporter and initiator who can contribute a huge amount of impact by catching the enemy bark. He is usually played in a support position, and can help out on neighboring lines. He can be used to buy a variety of sapport items that increase survivability and can boost allies.