How to play on the fourth position in Dota 2

Fourth position is one of the most important positions in Dota 2, because it brings a big impact at any stage of the game, and especially at the initial stage. It is a partial support and stands on the line with the offlaner. He can move to other lines and help his allies, leaving the offlayer alone on the lane.

Also, the four should control the runes of their midshipman. And help in case of attack. A competent foursome will be able to shake up the map at the very beginning of the game, helping everywhere at once and thus making a big impact in the game. Today we will look at this position in a little more detail.

How to play the fourth position?

As mentioned above, the fourth position is supposed to roam the entire map, ending up in the right place at the right time. Thanks to the introduction of teleports into the game, you will be able to move quickly between easy and difficult lines, unexpectedly attacking your opponents. It will also be very important to control your mid's active runes to help him pick them up.

Active runes are a strong boost that will allow your mid to shift to neighboring lines, and make important kills there, or help your allies. The fourth position has the fourth priority on farming, which allows it to occupy free lines, and gain the necessary networth. Literate fours can sometimes go into cows, and make impact on par with them.

What heroes can be piked to the fourth position?

Hoodwink

Hoodwink is a great example of a fourth position hero. He stands his line well, and has a high kill potential. Her stan and high amount of damage, combined with a good offlaner, allow her to kick the enemy out of the line, and quickly win it by breaking the tower. She is also good at ganking mid and other lines, and in case of anything she can collect damage, giving opponents a lot of trouble. The character is not complicated and is good for beginners.

Tiny

A good hero that can contribute a lot of damage both early and late in the game. He has stan and good magic damage, as well as a great initiation to break enemy positioning and separate any hero from his allies. Weak at the line stage, but more than compensates for it on play. The hero requires practice, and therefore before entering the rating it is advised to study all his abilities, as well as the principles of their operation.

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