Techies are three crazy goblins whose game is based on explosions and destruction. They place traps and mines everywhere on the map to cleverly slow and blast enemies in fiery surges. Their strategy involves massive attacks and striving to control the battlefield.
The hero throws a sticky bomb at a target. When it lands next to an enemy hero, it sticks to him and reduces his speed. After a few seconds, the bomb explodes, damaging all enemies in the area and slowing them down for three seconds.
The hero activates a charge of electricity around him, temporarily increasing his movement speed. Attacks on the charged hero cause the offending enemies to become powerless and irritated. When the charge time expires, it explodes, inflicting powerlessness on all surrounding enemies.
The hero jumps and sweeps enemies in the area, detonating his ammo. This blast deals massive damage to all affected enemies and stuns them. The wielder of the ability takes damage based on their current health when the explosion occurs, but cannot be killed by this damage.
Activates the effect of the Reactive Tazer ability.
An innate ability of the hero. Techies place a warning plaque for 60 seconds, making mines in its area of effect immune to damage. You cannot place more than one plate at a time.
An ultimatum ability that places a default invisible mine that remains hidden until an enemy enters its area of effect. Once an enemy enters the mine's area of effect, it becomes visible and activates after 1 second of the enemy being 500 units away. The mine's explosion damages enemies and slows down their resistance to magic. The damage depends on the proximity to the explosion: the maximum damage is reached at a distance of 150 units, while at the edge of the area the damage is reduced to 50%. The mine also damages buildings by 30%, which can be very helpful when demolishing structures.
The first aspect increases your attack range depending on your attack speed. The second aspect increases the damage of the "Blast Off!" ability by a fraction of the wielder's maximum health. The third aspect allows you to use the 3 slots of the satchel as standard slots in the hero's inventory.