Kunkka is one of the most interesting heroes in Dota 2. Played on the center and rarely on the third position. Has a large amount of both magical and physical damage. He stands his line well and can often dominate it. His main feature is that he has a huge amount of control, which in solo can turn the outcome of any fight. Kunkka makes it impossible to play without BCB and greatly increases your chances of dying in a couple of stacks. Playing this hero is always very interesting, and that's why we suggest you break this hero down a bit more.
After a bit of preparation, a water tornado will rise in the selected area and lift the enemy up, dealing magic damage and stun for a certain amount of time. Allows you to control the rendjevik on the line, as well as harass or kill the enemy by combining it with other abilities.
Hero deals extra physical damage that has a cut through effect. Deals a tremendous amount of damage, which is greatly increased by purchasing boosting items. If you buy Daedalus, the hero deals a huge amount of damage, which can be used to easily vanshoot any opponent.
Kunka marks the selected enemy or allied hero by placing a cross on him. When time expires, or if forced, he returns the marked character to the place of the cross. Works great with all other abilities, and allows you to combine all abilities with each other.
The character sends a ghost ship to a specified point, Which has a 3 second delay. Upon impact, it deals magic damage, stun, and also adds an effect to allies and enemies and ally that gradually reduces health. It is very easy to combo together with the cross as well as the first ability.
The innate ability is Tidebringer, which works as a passive and is already pumped at level one. This hero also has 2 aspects. The first one greatly enhances your second ability. Its cooldown decreases for every hero you hit, which allows you to use it almost always. The second aspect strengthens the cross, which gives all Roma effects from the ship.