Batrider is a very strong hero that destroys any heroes in the laning phase and is very useful in the game. He has control and a lot of magic damage. Most often played on the center position, but sometimes can be piked on a sapport, and even offlaner. The hero has not very complex abilities, which will be a plus for a newcomer. In our today's article we are going to take a closer look at this hero and go over his main pros and cons.
Pros:
Cons:
Hero throws napalm at a selected area, which can stack up to 10. It increases damage to the victim hit by the napalm, slows them down, and increases their magic damage. A very strong spell in the line stage that keeps the enemy away from creeps and always allows you to kill them.
Batrider throws a barrel that deals magic damage and knocks the enemy back in the chosen direction. This ability stacks with the first and deals massive damage with 10 charges of napalm.
The hero gains unobstructed movement and spreads a trail of fire underneath him that follows him for 15 seconds. Combined with the first ability, gives you a near 100% chance of killing an enemy on the line if he's not played carefully. Contrits all milishmen and ranged players who can't cast negative effects.
Batrider's ultimatum ability that works through immunity to effects. Stuns the selected enemy, and leads them around for the entire duration of the action. The ability is greatly improved by Aghanim Scepter, which allows you to attract 2 heroes at once.
The play actions depend on the peak that the batraider was taken on. In the mid, he heavily dominates the line, comes out big with it, and goes to set the game's big tempo. The hero is very mobile, or likes to buy trevel and blink, which boosts it by leaps and bounds. Control will help catch up to any hero, and magic damage will kill them quickly.